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Knowledge Management in Mobile CSCW: Evaluation Results of a Mobile Physical/Virtual Meeting Support System.. HICSS, IEEE Computer Society, (2001)Texturing the "material turn" in interaction design., and . Tangible and Embedded Interaction, page 137-144. ACM, (2010)Interaction and architectural space., , , , , , , and . CHI Extended Abstracts, page 29-32. ACM, (2014)Addressing IoT: Towards Material-Centered Interaction Design.. HCI (1), volume 10901 of Lecture Notes in Computer Science, page 198-207. Springer, (2018)FlexiWall - The design and development of a prototype system that integrates Internet of Things (IoT) technologies, architecture and mobile interaction.. HICSS, page 1-6. ScholarSpace / AIS Electronic Library (AISeL), (2018)Designing superstructures for interaction.. Interactions, 25 (4): 69-71 (2018)Architects of information., , , and . Interactions, 23 (4): 62-64 (2016)Gaming, Fine Art, and Familiar Strangers., , , , , , , , , and 8 other author(s). IEEE Pervasive Computing, 3 (1): 35-37 (2004)Pervasive Gaming in the Everyday World., and . IEEE Pervasive Computing, 5 (1): 78-85 (2006)Creating a Sense of Unity: From Quantified Self to Qualitative Space., and . HCI (7), volume 9737 of Lecture Notes in Computer Science, page 371-381. Springer, (2016)