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Planning biped locomotion using motion capture data and probabilistic roadmaps.

, , and . ACM Trans. Graph., 22 (2): 182-203 (2003)

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A Coordinate-Invariant Approach to Multiresolution Motion Analysis., and . Graphical Models, 63 (2): 87-105 (2001)Motion Grammars for Character Animation., , and . Comput. Graph. Forum, 35 (2): 103-113 (2016)Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model., , , , and . IEEE Trans. Vis. Comput. Graph., 16 (2): 325-337 (2010)Tiling Motion Patches., , , and . IEEE Trans. Vis. Comput. Graph., 19 (11): 1923-1934 (2013)Social-Event-Driven Camera Control for Multicharacter Animations., , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (9): 1496-1510 (2012)Dexterous manipulation and control with volumetric muscles., , , , , and . ACM Trans. Graph., 37 (4): 57:1-57:13 (2018)Planning biped locomotion using motion capture data and probabilistic roadmaps., , and . ACM Trans. Graph., 22 (2): 182-203 (2003)Interactive manipulation of large-scale crowd animation., , , and . ACM Trans. Graph., 33 (4): 83:1-83:10 (2014)Movement Classes from Human Motion Data., , and . Trans. Edutainment, (2011)Volumetric muscle controller., , , , and . Symposium on Computer Animation, page 32:1-32:2. Eurographics Association / ACM, (2017)