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Exploring in-the-Wild Game-Based Gesture Data Collection.

, , , , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 97-106. Springer, (2017)

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Robust Pose Estimation for Outdoor Mixed Reality with Sensor Fusion., , , , , and . HCI (7), volume 5616 of Lecture Notes in Computer Science, page 281-289. Springer, (2009)Virtual Interactive Human Anatomy: Dissecting the Domain, Navigating the Politics, Creating the Impossible., , , , , and . CHI Extended Abstracts, page 429-432. ACM, (2017)Model-based localization and drift-free user tracking for outdoor augmented reality., , , , , and . ICME, page 1178-1183. IEEE Computer Society, (2010)Sensorendipity: a real-time web-enabled smartphone sensor platform for idea generation and prototyping., , , , , and . CCHI, page 11-18. ACM, (2014)A Browser-Based Perceptual Experiment Platform for Visual Search Study in Augmented Reality System., , , , and . UIC/ATC, page 466-473. IEEE Computer Society, (2013)Subtle cueing for visual search in head-tracked head worn displays., , , , and . ISMAR, page 271-272. IEEE Computer Society, (2013)A Study on AR Authoring using Mobile Devices for Educators., , , , and . ICAT-EGVE, page 175-182. Eurographics Association, (2018)WildAR: Creating a Networked AR System for "In-the-Wild" Studies., , , , , and . ISMAR-MASH'D, page 34-39. IEEE, (2015)Effects of mobile AR-enabled interactions on retention and transfer for learning in art museum contexts., , , and . ISMAR-MASH'D, page 3-11. IEEE, (2014)Communications Support for Disaster Recovery Operations using Hybrid Mobile Ad-Hoc Networks., , , and . LCN, page 763-770. IEEE Computer Society, (2007)