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The child behind the character.

, , and . IEEE Trans. Systems, Man, and Cybernetics, Part A, 31 (5): 361-368 (2001)

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A Cognitive Approach to Affective User Modeling., , and . IWAI, volume 1814 of Lecture Notes in Computer Science, page 64-75. Springer, (1999)Tell Me a Story., , and . Virtual Reality, 9 (1): 34-48 (2005)"You Cannot Use My Broom! I'm the Witch, You're the Prince": Collaboration in a Virtual Dramatic Game., , , and . Intelligent Tutoring Systems, volume 2363 of Lecture Notes in Computer Science, page 913-922. Springer, (2002)1, 2, 3 .... Action! Directing Real Actors and Virtual Characters., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 36-41. Springer, (2004)Managing Authorship in Plot Conduction., , and . International Conference on Virtual Storytelling, volume 2897 of Lecture Notes in Computer Science, page 57-64. Springer, (2003)Machiavellian Characters and the Edutainment Paradox., , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 333-340. Springer, (2003)The child behind the character., , and . IEEE Trans. Systems, Man, and Cybernetics, Part A, 31 (5): 361-368 (2001)Playing with Agents-Agents in Social and Dramatic Games., , , , , and . Life-like characters, Springer, (2004)Vincent, an Autonomous Pedagogical Agent for On-the-Job Training., and . Intelligent Tutoring Systems, volume 1452 of Lecture Notes in Computer Science, page 584-593. Springer, (1998)Real Characters in Virtual Stories., , and . International Conference on Virtual Storytelling, volume 2197 of Lecture Notes in Computer Science, page 127-134. Springer, (2001)