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A Demonstration of Dialogue Processing in SimSensei Kiosk.

, , , , , and . SIGDIAL Conference, page 254-256. The Association for Computer Linguistics, (2014)

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Creating Conversational Characters Using Question Generation Tools., , , , , , , and . D&D, 3 (2): 125-146 (2012)Balancing Efficiency and Coverage in Human-Robot Dialogue Collection., , , , , , , , , and 4 other author(s). CoRR, (2018)New Dimensions in Testimony Demonstration., , , , , and . HLT-NAACL Demos, page 32-36. The Association for Computational Linguistics, (2016)Varying Personality in Spoken Dialogue with a Virtual Human., , , , , , and . IVA, volume 5773 of Lecture Notes in Computer Science, page 541-542. Springer, (2009)Evaluating Spoken Dialogue Processing for Time-Offset Interaction., , , and . SIGDIAL Conference, page 199-208. The Association for Computer Linguistics, (2015)A Demonstration of Dialogue Processing in SimSensei Kiosk., , , , , and . SIGDIAL Conference, page 254-256. The Association for Computer Linguistics, (2014)The Negochat Corpus of Human-agent Negotiation Dialogues., , , and . LREC, European Language Resources Association (ELRA), (2016)ARRAU: Linguistically-Motivated Annotation of Anaphoric Descriptions., , , , , and . LREC, European Language Resources Association (ELRA), (2016)From domain specification to virtual humans: an integrated approach to authoring tactical questioning characters., , , , , , , and . INTERSPEECH, page 2486-2489. ISCA, (2008)Evaluating Conversational Characters Created through Question Generation., , , , and . FLAIRS Conference, AAAI Press, (2011)