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A Long-Term Evaluation of Sensing Modalities for Activity Recognition.

, , , , and . UbiComp, volume 4717 of Lecture Notes in Computer Science, page 483-500. Springer, (2007)

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Recognizing Planned, Multiperson Action., and . Computer Vision and Image Understanding, 81 (3): 414-445 (2001)Just-in-Time Technology to Encourage Incremental, Dietary Behavior Change., , , and . AMIA, AMIA, (2003)Designing a Home of the Future.. IEEE Pervasive Computing, 1 (2): 76-82 (2002)Exploring healthy eating among ethnic minority students using mobile technology: Feasibility and adherence., , , , , , , , , and 1 other author(s). Health Informatics Journal, 22 (3): 440-450 (2016)Recognizing stereotypical motor movements in the laboratory and classroom: a case study with children on the autism spectrum., , and . UbiComp, page 71-80. ACM, (2009)A living laboratory for the design and evaluation of ubiquitous computing technologies., , , , , and . CHI Extended Abstracts, page 1941-1944. ACM, (2005)Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research., , , , , and . CHI PLAY, page 135-147. ACM, (2019)Visual Recognition of Multi-Agent Action Using Binary Temporal Relations., and . CVPR, page 1056-. IEEE Computer Society, (1999)Experimental Methodology in Pervasive Computing., and . IEEE Pervasive Computing, 10 (2): 94-96 (2011)The KidsRoom., , , , , , , , and . Commun. ACM, 43 (3): 60-61 (2000)