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Coarse In-Building Localization with Smartphones.

, , , , , , and . MobiCASE, volume 35 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 343-354. Springer, (2009)

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BioPad: Leveraging off-the-Shelf Video Games for Stress Self-Regulation., , and . IEEE J. Biomedical and Health Informatics, 22 (1): 47-55 (2018)Development of a Remote Therapy Tool for Childhood Apraxia of Speech., , , , , , , and . TACCESS, 7 (3): 10:1-10:23 (2015)Contactless Measurement of Heart Rate Variability from Pupillary Fluctuations., and . ACII, page 191-196. IEEE Computer Society, (2013)Visual Biofeedback and Game Adaptation in Relaxation Skill Transfer., and . IEEE Trans. Affective Computing, 10 (2): 276-289 (2019)Sonic respiration: controlling respiration rate through auditory biofeedback., , , , and . CHI Extended Abstracts, page 2383-2388. ACM, (2014)A comparative study of game mechanics and control laws for an adaptive physiological game., and . J. Multimodal User Interfaces, 9 (1): 31-42 (2015)Physiological Modalities for Relaxation Skill Transfer in Biofeedback Games., and . IEEE J. Biomedical and Health Informatics, 21 (2): 361-371 (2017)Architecture of an automated therapy tool for childhood apraxia of speech., , , , , , , and . ASSETS, page 5:1-5:8. ACM, (2013)Tabby Talks: An automated tool for the assessment of childhood apraxia of speech., , , , , , and . Speech Communication, (2015)Chill-Out: Relaxation Training through Respiratory Biofeedback in a Mobile Casual Game., , , and . MobiCASE, volume 130 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 252-260. Springer, (2013)