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Automatically Rigging Multi-component Characters., , , and . Comput. Graph. Forum, 31 (2): 755-764 (2012)Computational design of walking automata., , , , , and . Symposium on Computer Animation, page 93-100. ACM, (2015)A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera., , , , and . Consumer Depth Cameras for Computer Vision, Springer, (2013)Video-based characters: creating new human performances from a multi-view video database., , , , , , , , and . ACM Trans. Graph., 30 (4): 32 (2011)Personalization and Evaluation of a Real-Time Depth-Based Full Body Tracker., , , , , and . 3DV, page 279-286. IEEE Computer Society, (2013)FML: Face Model Learning from Videos., , , , , , , , and . CoRR, (2018)FML: Face Model Learning From Videos., , , , , , , , and . CVPR, page 10812-10822. Computer Vision Foundation / IEEE, (2019)Metamorphs: Bistable Planar Structures., , , and . CoRR, (2018)Computational design of metallophone contact sounds., , , , , , and . ACM Trans. Graph., 34 (6): 223:1-223:13 (2015)A data-driven approach for real-time full body pose reconstruction from a depth camera., , , , and . ICCV, page 1092-1099. IEEE Computer Society, (2011)