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Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp., , , , , , , , and . Interacting with Computers, 24 (4): 317-325 (2012)Using Augmented Reality for Radiological Incident Training., , and . ERCIM News, (2019)Colorizer: Smart Glasses Aid for the Colorblind., , and . WearSys@MobiSys, page 7-8. ACM, (2015)Entertainment technology in transportation against frustration, aggression and irrationality., , , , , and . Mobile HCI, page 622-625. ACM, (2013)Second Workshop on Trust in the Age of Automated Driving., , , , , , , and . AutomotiveUI (adjunct), page 56-64. ACM, (2018)Magnetic interaction with devices: a pilot study on mobile gaming., , , and . NordiCHI, page 891-894. ACM, (2014)Experiencing Autonomous Vehicles: Crossing the Boundaries between a Drive and a Ride., , , , , , and . CHI Extended Abstracts, page 2413-2416. ACM, (2015)Designing and evaluating information spaces : a navigational perspective.. Edinburgh Napier University, UK, (2003)British Library, EThOS.Locale, an Environment-Aware Storytelling Framework Relying on Augmented Reality., , and . ERCIM News, (2017)Text entry on smart glasses., , , , and . HSI, page 195-200. IEEE, (2015)