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Authoring and Living Next-Generation Location-Based Experiences., , , , , , and . CoRR, (2017)The V-City Project., , , , , , , , , and . VAST (Short and Project Papers), Eurographics Association, (2011)PROVIS : A Platform for Virtual Prototyping and Maintenance Tests., , , and . CA, page 39-47. IEEE Computer Society, (1997)INSCAPE An Authoring Platform for Interactive Storytelling.. International Conference on Virtual Storytelling, volume 4871 of Lecture Notes in Computer Science, page 176-177. Springer, (2007)A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications., , , , , , , and . Eurographics (Short Presentations), page 109-112. Eurographics Association, (2005)The VISIONS Project., , , and . International Conference on Virtual Storytelling, volume 2197 of Lecture Notes in Computer Science, page 30-39. Springer, (2001)Interactive simulation technology for crisis management and training: The INDIGO project., , , , , , , , , and . ISCRAM, Simon Fraser University, Vancouver, Canada, (2012)Un système interactif pour le prototypage virtuel coopératif. (An interactive system for cooperative virtual prototyping).. Paul Sabatier University, Toulouse, France, (1998)Autonomous Virtual Actors., , , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 68-78. Springer, (2004)CHESS: Personalized Storytelling Experiences in Museums., , , , , , , , , and 3 other author(s). ICIDS, volume 8832 of Lecture Notes in Computer Science, page 232-235. Springer, (2014)