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How far are we from quantifying visual attention in mobile HCI?

, , and . IEEE Pervasive Computing, 19 (2): 46-55 (March 2020)
DOI: 10.1109/MPRV.2020.2967736

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How far are we from quantifying visual attention in mobile HCI?, , and . CoRR, (2019)Impact of Gaze Uncertainty on AOIs in Information Visualisations, , , , and . 2022 Symposium on Eye Tracking Research and Applications, page 1-6. ACM, (June 2022)SalChartQA: Question-driven Saliency on Information Visualisations, , , , , , and . Proc. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), page 1--14. (May 2024)spotlight.Learning User Embeddings from Human Gaze for Personalised Saliency Prediction, , and . Proc. ACM on Human-Computer Interaction (PACM HCI), 8 (ETRA): 1--18 (2024)Facilitating Object Detection and Recognition through Eye Gaze, , , and . Proceedings of the Workshop on Object Recognition for Input and Mobile Interaction at the 19th ACM International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2017), Vienna, Austria, ACM, (2017)ubiGaze: Ubiquitous Augmented Reality Messaging Using Gaze Gestures, , , and . SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications, page 11:1--11:5. Macau, ACM, (2016)Designing for Noticeability : Understanding the Impact of Visual Importance on Desktop Notifications, , , and . CHI '22 : Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, page 472. New York, Association for Computing Machinery, (2022)Mouse2Vec: Learning Reusable Semantic Representations of Mouse Behaviour, , , and . Proceedings of the CHI Conference on Human Factors in Computing Systems, page 621, 1-17. Association for Computing Machinery, (2024)Scanpath Prediction on Information Visualisations, , and . (December 2021)HandshakAR: wearable augmented reality system for effortless information sharing., , , and . AH, page 34. ACM, (2017)