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Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent.

, , , , and . VS-GAMES, page 164-167. IEEE Computer Society, (2011)

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iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation., , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 66-77. Elsevier, (2012)Accelerating Occlusion Rendering on a GPU via Ray Classification., , and . IJCICG, 6 (2): 1-17 (2015)Remote Proxemics., , , , , and . Collaboration Meets Interactive Spaces, Springer, (2016)Serious Games in Formal Medical Education: An Experimental Study., , , and . VS-GAMES, page 1-8. IEEE Computer Society, (2013)A comparative study of interaction metaphors for large-scale displays., , and . CHI Extended Abstracts, page 4135-4140. ACM, (2009)IMMIView: a multi-user solution for design review in real-time., , , , and . J. Real-Time Image Processing, 5 (2): 91-107 (2010)Collision Detection on Point Clouds Using a 2.5+D Image-Based Approach., , and . Journal of WSCG, 20 (2): 145-154 (2012)Using agent-based simulation to understand cooperation in business organizational settings., , , and . Winter Simulation Conference, page 360:1-360:2. WSC, (2012)GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools., , and . GRAPP, page 313-321. INSTICC Press, (2009)Hip-directed walking-in-place using a single depth camera., , , , and . Int. J. Hum.-Comput. Stud., (2017)