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Comparative User Study of two See-through Calibration Methods.

, , , and . VR, page 269-270. IEEE Computer Society, (2010)

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Mobile user interfaces for efficient verification of holograms., , , , and . VR, page 119-126. IEEE Computer Society, (2015)Exploring the design of hybrid interfaces for augmented posters in public spaces., , and . NordiCHI, page 238-246. ACM, (2012)Challenges in Mobile Multi-Device Ecosystems., , and . CoRR, (2016)Authoring and Living Next-Generation Location-Based Experiences., , , , , , and . CoRR, (2017)A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays., , , and . CoRR, (2017)ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality., , , , , , , , , and 2 other author(s). IEEE Trans. Vis. Comput. Graph., 25 (11): 3190-3201 (2019)Towards Around-Device Interaction using Corneal Imaging., and . ISS, page 287-293. ACM, (2017)Feasibility of Corneal Imaging for Handheld Augmented Reality., and . ISMAR Adjunct, page 44-45. IEEE Computer Society, (2017)Design and Technology Challenges for Body Proximate Display Ecosystems., , and . MobileHCI Adjunct, page 951-954. ACM, (2015)Semantics Enhancing Augmented Reality and Making Our Reality Smarter., , , and . OTM Conferences (2), volume 7566 of Lecture Notes in Computer Science, page 863-870. Springer, (2012)