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Towards Automatic Learning of Heuristics for Mechanical Transformations of Procedural Code.

, , , and . PROLE, volume 237 of EPTCS, page 52-67. (2016)

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Simulating socially intelligent agents in semantic virtual environments., , , and . Knowledge Eng. Review, 23 (4): 369-388 (2008)A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server., , , and . ICPP, page 430-437. IEEE Computer Society, (2008)On the Use of GPU for Accelerating Communication-Aware Mapping Techniques., and . Comput. J., 59 (6): 836-847 (2016)Performance improvements of real-time crowd simulations., , and . IPDPS Workshops, page 1-4. IEEE, (2010)Acceleration of Communication-Aware Task Mapping Techniques through GPU Computing., , , and . AINA Workshops, page 843-848. IEEE Computer Society, (2013)A GPU-Based Multi-agent System for Real-Time Simulations., , and . PAAMS, volume 70 of Advances in Intelligent and Soft Computing, page 15-24. Springer, (2010)Towards a Semantics-Aware Transformation Toolchain for Heterogeneous Systems., , , and . CoRR, (2016)A Haskell Implementation of a Rule-Based Program Transformation for C Programs., , , and . PADL, volume 9131 of Lecture Notes in Computer Science, page 105-114. Springer, (2015)Improving the Performance of Partitioning Methods for Crowd Simulations., , , and . HIS, page 102-107. IEEE Computer Society, (2008)Proceedings of the First Workshop on Program Transformation for Programmability in Heterogeneous Architectures., , , and . CoRR, (2016)