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Grasping novel objects with a dexterous robotic hand through neuroevolution., , , , and . CICA, page 125-132. IEEE, (2014)Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents., , , , , and . CoRR, (2017)Learning Belief Representations for Imitation Learning in POMDPs., , , and . UAI, page 383. AUAI Press, (2019)Analyzing deception, evolvability, and behavioral rarity in evolutionary robotics.. GECCO (Companion), page 1479-1486. ACM, (2017)Evolvability ES: scalable and direct optimization of evolvability., , , and . GECCO, page 107-115. ACM, (2019)Boosting Interactive Evolution Using Human Computation Markets., and . TPNC, volume 8273 of Lecture Notes in Computer Science, page 1-18. Springer, (2013)An Atari Model Zoo for Analyzing, Visualizing, and Comparing Deep Reinforcement Learning Agents., , , , , , , , , and 1 other author(s). IJCAI, page 3260-3267. ijcai.org, (2019)Exploiting Open-Endedness to Solve Problems Through the Search for Novelty., and . ALIFE, page 329-336. MIT Press, (2008)Combining Search-Based Procedural Content Generation and Social Gaming in the Petalz Video Game., , , , and . AIIDE, The AAAI Press, (2012)Reports on the 2013 AAAI Fall Symposium Series., , , , , , , , , and 4 other author(s). AI Magazine, 35 (2): 69-74 (2014)