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Geometrically based potential energy for simulating deformable objects.

, , , , , and . The Visual Computer, 22 (9-11): 740-748 (2006)

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Bottom-up Pose Estimation of Multiple Person with Bounding Box Constraint., , , and . ICPR, page 115-120. IEEE Computer Society, (2018)Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes., , , , and . Comput. Graph. Forum, 26 (3): 485-493 (2007)A Memory-Efficient KinectFusion Using Octree., , , and . CVM, volume 7633 of Lecture Notes in Computer Science, page 234-241. Springer, (2012)Render synthetic fog into interior and exterior photographs., , , and . VRCAI, page 157-166. ACM, (2013)A divide-and-conquer approach to large scene reconstruction with interactive scene analysis and segmentation., and . VRCAI, page 283-284. ACM, (2013)Caustic spot light for rendering caustics., , , and . The Visual Computer, 24 (7-9): 485-494 (2008)Templateless Quasi-rigid Shape Modeling with Implicit Loop-Closure., , , and . CVPR, page 145-152. IEEE Computer Society, (2013)A unified shape editing framework based on tetrahedral control mesh., , , and . Journal of Visualization and Computer Animation, 20 (2-3): 301-310 (2009)A Novel Volume Constrained Smoothing Method for Meshes., , , and . Graphical Models, 64 (3-4): 169-182 (2002)Feature-preserving filtering with L0 gradient minimization., , and . Computers & Graphics, (2014)