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Virtual spherical lights for many-light rendering of glossy scenes.

, , , and . ACM Trans. Graph., 28 (5): 143 (2009)

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Using Perceptual Texture Masking for Efficient Image Synthesis., , and . Comput. Graph. Forum, 21 (3): 393-399 (2002)A framework for realistic image synthesis., , , , , , , , , and . SIGGRAPH, page 477-494. ACM, (1997)Dimensionality of visual complexity in computer graphics scenes., , , and . Human Vision and Electronic Imaging, volume 6806 of SPIE Proceedings, page 68060E. SPIE, (2008)Visual Equivalence: an Object-based Approach to Image Quality., , , and . Color Imaging Conference, page 347-354. IS&T - The Society for Imaging Science and Technology, (2008)Interactive Rendering using the Render Cache., , and . Rendering Techniques, page 19-30. Springer, (1999)Feature-Based Textures., , and . Rendering Techniques, page 265-274. Eurographics Association, (2004)Prefiltered Cross-Section Occluders., , , and . Pacific Conference on Computer Graphics and Applications, page 117-124. IEEE Computer Society, (2010)Fast Global Illumination Including Specular Effects., , and . Rendering Techniques, page 47-58. Springer, (2000)Implementing the render cache and the edge-and-point image on graphics hardware., , , and . Graphics Interface, page 211-217. Canadian Human-Computer Communications Society, (2006)Learning generative models for rendering specular microgeometry., , , , , , , and . ACM Trans. Graph., 38 (6): 225:1-225:14 (2019)