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Mobile Learning., , , , , , , and . IEEE Distributed Systems Online, (2007)Constructivist Learning and Mantle of the Expert Pedagogy - A Case Study of an Authentic Learning Activity, the "Brain Game", to Develop 21St Century Skills in Context., and . CSEDU (2), page 265-272. SciTePress, (2016)Extensible Systems - The Tigger Approach., , , , , and . ACM SIGOPS European Workshop, page 151-153. ACM, (1994)Smartphones, Studio-Based Learning, and Scaffolding: Helping Novices Learn to Program., and . TOCE, 14 (4): 23:1-23:15 (2014)Object Models for Distributed or Persistent Programming., , , and . Comput. J., 40 (8): 513-527 (1997)P.A.C.T. - Scaffolding Best Practice in Home Tutoring., , and . Intelligent Tutoring Systems, volume 4053 of Lecture Notes in Computer Science, page 615-624. Springer, (2006)Scrabble-a distributed application with an emphasis on continuity., and . Softw. Eng. J., 5 (3): 160-164 (1990)Adapting to intelligence profile in an adaptive educational system., and . Interacting with Computers, 18 (3): 385-409 (2006)Towards ?Phenomenaria? in the Teaching of Distributed Systems Concepts., and . ICALT, page 256-257. IEEE Computer Society, (2003)Local area networks - and their applications., and . Prentice Hall, (1993)