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Enabling the deployment of COTS applications in tactical edge networks., , , , , and . IEEE Communications Magazine, 51 (10): 66-73 (2013)Command and Control for Distributed Lethality., , , , , , , , , and . SysCon, page 1-6. IEEE, (2019)Interconnecting Tactical Service-Oriented Infrastructures with Federation Services., , , , , , and . MILCOM, page 692-697. IEEE, (2013)Machiavellian agents: Player modelling to deceive and be deceived., , , and . CGAMES, page 10-17. IEEE Computer Society, (2015)Towards Learning 'Self' and Emotional Knowledge in Social and Cultural Human-Agent Interactions., , , , , and . IJATS, 1 (3): 51-78 (2009)Achieving desirable gameplay objectives by niched evolution of game parameters., , and . IGIC, page 1-5. IEEE, (2012)Exploring options for efficiently evaluating the playability of computer game agents., and . CGAMES, page 78-87. IEEE Computer Society, (2015)Disney's Aladdin: First Steps toward Storytelling in Virtual Reality., , , , and . SIGGRAPH, page 193-203. ACM, (1996)Optical Characteristics Analysis of Resonant Tunneling Diode Photodiode Based Oscillators., , , , , and . VTC Spring, page 1-6. IEEE, (2018)Laser based underwater communication systems., , , , , and . ICTON, page 1-4. IEEE, (2016)