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Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model., , , , , , , , , and 2 other author(s). CoRR, (2019)Bayesian Optimization in AlphaGo., , , , , , and . CoRR, (2018)Fast Non-Parametric Tests of Relative Dependency and Similarity., , , , , and . CoRR, (2016)A Test of Relative Similarity For Model Selection in Generative Models., , , , and . ICLR (Poster), (2016)Learning to Search with MCTSnets., , , , , , , and . ICML, volume 80 of Proceedings of Machine Learning Research, page 1817-1826. PMLR, (2018)Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm., , , , , , , , , and 3 other author(s). CoRR, (2017)Playing Atari with Deep Reinforcement Learning., , , , , , and . CoRR, (2013)Human-level control through deep reinforcement learning., , , , , , , , , and 9 other author(s). Nature, 518 (7540): 529-533 (2015)Mastering the game of Go with deep neural networks and tree search., , , , , , , , , and 10 other author(s). Nature, 529 (7587): 484-489 (2016)Unit Tests for Stochastic Optimization., , and . ICLR, (2014)