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The use of cursor measures for motion-impaired computer users.

, , , , and . Universal Access in the Information Society, 2 (1): 18-29 (2002)

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Investigating familiar interactions to help older adults learn computer applications more easily., and . BCS HCI, page 473-478. ACM, (2011)How Do Novice Older Users Evaluate and Perform Mid-Air Gesture Interaction for the First Time?, and . NordiCHI, page 122. ACM, (2016)Cursor relocation techniques to help older adults find 'lost' cursors., and . CHI, page 863-866. ACM, (2011)Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools., , , , , , , and . iLRN, volume 1044 of Communications in Computer and Information Science, page 56-67. Springer, (2019)Haptic-enabled collaborative learning in virtual reality for schools., , , , , , , and . Educ. Inf. Technol., 27 (1): 937-960 (2022)A submovement analysis of cursor trajectories., , , and . Behaviour & IT, 24 (3): 205-217 (2005)Affective brain Computer Music Interfacing: a Case Study of Use by an Individualwith Huntington's disease., , , , , , , and . GBCIC, Verlag der Technischen Universitaet Graz, (2017)Mouse movements of motion-impaired users: a submovement analysis., , , and . ASSETS, page 102-109. ACM, (2004)Making electronics more accessible to people with learning disabilities., , , , and . CHI Extended Abstracts, page 1255-1260. ACM, (2014)Using Delboeuf's illusion to improve point and click performance for older adults., , and . CHI Extended Abstracts, page 1329-1334. ACM, (2013)