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Exploration Strategies for Discovery of Interactivity in Visualizations

, , , , , , and . IEEE Transactions on Visualization and Computer Graphics, 25 (2): 1407-1420 (2019)
DOI: 10.1109/TVCG.2018.2802520

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The Five Commandments of Activity-Aware Ubiquitous Computing Applications., , , and . HCI (11), volume 5620 of Lecture Notes in Computer Science, page 257-264. Springer, (2009)The Dark Patterns of Proxemic Sensing., , , , and . IEEE Computer, 47 (8): 56-60 (2014)SenseBelt: A Belt-Worn Sensor to Support Cross-Device Interaction., , , , and . CHI Extended Abstracts, page 2123-2131. ACM, (2017)Exploring Nonconscious Behaviour Change Interventions on Mobile Devices., , , and . MobileHCI Adjunct, page 1010-1017. ACM, (2015)Exploring the feasibility of subliminal priming on smartphones., , , , and . MobileHCI, page 21:1-21:15. ACM, (2017)Scale Impacts Elicited Gestures for Manipulating Holograms: Implications for AR Gesture Design., , , and . Conference on Designing Interactive Systems, page 227-240. ACM, (2018)Slicing the Aurora: An Immersive Proxemics-Aware Visualization., , , , , and . ISS Companion, page 91-97. ACM, (2016)Differences that matter: in-clinic communication challenges., , , , , and . PervasiveHealth, page 251-260. ACM, (2017)Overcoming Interaction Barriers in Large Public Displays Using Personal Devices., , , , and . ITS, page 375-380. ACM, (2014)Digital Behaviour Change Interventions to Break and Form Habits., , , and . ACM Trans. Comput. Hum. Interact., 25 (3): 15:1-15:66 (2018)