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A methodology to assess the acceptability of human-robot collaboration using virtual reality.

, , , and . VRST, page 39-48. ACM, (2013)

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"It"+"I": Virtual Embodiments as Hybrid Experiences., , and . EGVE/EuroVR, page 91-94. Eurographics Association, (2013)Cinematic Virtual Reality With Motion Parallax From a Single Monoscopic Omnidirectional Image., and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)User-defined gestural interaction: A study on gesture memorization., , and . 3DUI, page 7-10. IEEE Computer Society, (2013)Evaluation of Pseudo-Haptic Feedback for Simulating Torque: A Comparison between Isometric and Elastic Input Devices., , and . HAPTICS, page 216-223. IEEE Computer Society, (2004)High resolution insets for stereocopic immersive displays: a method for 3D content dependent inset boundaries., , , and . VRST, page 245-246. ACM, (2009)Ecological Validity of Virtual Reality: Three Use Cases.. ICIAP Workshops, volume 10590 of Lecture Notes in Computer Science, page 301-310. Springer, (2017)360° versus 3D Environments in VR Headsets for an Exploration Task., , and . ICAT-EGVE, page 71-78. Eurographics Association, (2017)Automatic Generation of Interactive 3D Characters and Scenes for Virtual Reality from a Single-Viewpoint 360-Degree Video., and . VR, page 908-909. IEEE, (2019)Physically based image synthesis of materials : a methodology towards the visual comparison of physical vs. virtual samples., , , and . CVCS, page 1-6. IEEE, (2015)A methodology to assess the acceptability of human-robot collaboration using virtual reality., , , and . VRST, page 39-48. ACM, (2013)