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Guidelines for the Design of Movement-Based Games and Their Relevance to HCI.

, and . Human-Computer Interaction, 30 (3-4): 366-399 (2015)

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TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle., , , and . Tangible and Embedded Interaction, page 229-232. ACM, (2015)SweatAtoms: materializing physical activity., , and . IE, page 4:1-4:7. ACM, (2013)Fantibles: Capturing Cricket Fan's Story in 3D., , , , and . Conference on Designing Interactive Systems, page 883-894. ACM, (2016)"Co-riding With My eBike to Get Green Lights"., , , and . Conference on Designing Interactive Systems, page 1251-1263. ACM, (2019)GameLight - Gamification of the Outdoor Cycling Experience., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 73-76. ACM, (2019)Experiencing the Body as Play., , , and . CHI, page 210. ACM, (2018)Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18)., , , , , , , , , and . AIVR, page 227-228. IEEE Computer Society, (2018)Towards understanding balancing in exertion games., , , , and . Advances in Computer Entertainment, page 10:1-10:8. ACM, (2014)10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data., , , and . INTERACT (4), volume 10516 of Lecture Notes in Computer Science, page 85-105. Springer, (2017)Designing for Bodily Interplay in Social Exertion Games., , , and . ACM Trans. Comput.-Hum. Interact., 24 (3): 24:1-24:41 (2017)