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Immersive Tabletop: der digitale Tisch als Tisch., , , , and . Informatik Spektrum, 37 (5): 407-412 (2014)FlowPut: Environment-Aware Interactivity for Tangible 3D Objects., , , and . IMWUT, 2 (1): 31:1-31:23 (2018)FreeTop: Finding Free Spots for Projective Augmentation., , , , , and . CHI Extended Abstracts, page 1598-1606. ACM, (2016)Collaborative Interaction with Geospatial Data - A Comparison of Paper Maps, Desktop GIS and Interactive Tabletops., , , and . Collaboration Meets Interactive Spaces, Springer, (2016)BYO*: Utilizing 3D Printed Tangible Tools for Interaction on Interactive Surfaces., , , , and . SmartObject@IUI, page 21-26. ACM, (2017)Liquido: Embedding Liquids into 3D Printed Objects to Sense Tilting and Motion., , , , , and . CHI Extended Abstracts, page 2688-2696. ACM, (2016)In-Situ Occlusion Resolution for Hybrid Tabletop Environments., , and . INTERACT (3), volume 9298 of Lecture Notes in Computer Science, page 278-295. Springer, (2015)Teachyverse: Collaborative E-Learning in Virtual Reality Lecture Halls., , , , , , , and . Mensch & Computer, page 831-834. GI / ACM, (2019)OverTop: Breaking the Boundaries of Tangible Tabletop Environments., , , , and . UbiComp/ISWC Adjunct, page 231-234. ACM, (2018)An Evaluation of Hybrid Stacking on Interactive Tabletops., , , and . SmartObject@IUI, page 13-20. ACM, (2017)