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ERiSA: Building Emotionally Realistic Social Game-Agents Companions.

, , , and . IVA, volume 8637 of Lecture Notes in Computer Science, page 134-143. Springer, (2014)

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ERiSA: Building Emotionally Realistic Social Game-Agents Companions., , , and . IVA, volume 8637 of Lecture Notes in Computer Science, page 134-143. Springer, (2014)Solving Multi-objective Optimisation Problems Using the Potential Pareto Regions Evolutionary Algorithm., , and . PPSN, volume 4193 of Lecture Notes in Computer Science, page 503-512. Springer, (2006)Optimisation in a road traffic system using collaborative search., , , and . SMC (2), page 2008-2012. IEEE, (2004)The Use of Computer Games in Training Spatial Reasoning., , and . CSEDU (2), page 525-530. SciTePress, (2012)Learning Computational Thinking Through the Use of Flash Action Scripts - Preparing Trainee Elementary School Teachers for Teaching Computer Programming., , and . CSEDU (2), page 75-84. SciTePress, (2015)Web-Page Adaptation Framework for PC & Mobile Device Collaboration., , , and . AINA, page 727-732. IEEE Computer Society, (2005)Computational Models of Emotion, Personality, and Social Relationships for Interactions in Games: (Extended Abstract)., , , and . AAMAS, page 1343-1344. ACM, (2016)Integrated Knowledge Based Process in Manufacturing Environment., , , and . ICEIS (2), page 465-468. (2003)Integrity Check for Printed Binary Document Images., , and . NDT (2), volume 88 of Communications in Computer and Information Science, page 523-532. Springer, (2010)Handling diversity in evolutionary multiobjective optimization., , and . Congress on Evolutionary Computation, page 2233-2240. IEEE, (2005)