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Team-It: location-based mobile games for multi-agent coordination and negotiation (demonstration).

, , , and . AAMAS, page 1505-1506. IFAAMAS, (2012)

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Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games., , , and . AIIDE, The AAAI Press, (2011)Gang Networks, Neighborhoods and Holidays: Spatiotemporal Patterns in Social Media., , , and . SocialCom, page 93-101. IEEE Computer Society, (2013)Graph Formation Effects on Social Welfare and Inequality in a Networked Resource Game., , and . SBP, volume 7812 of Lecture Notes in Computer Science, page 221-230. Springer, (2013)Dynamics of Social Interactions in a Network Game., , , and . SocialCom/PASSAT, page 141-148. IEEE Computer Society, (2011)PedConnect: an intelligent assistant for teacher social networking., , , and . IUI, page 71-74. ACM, (2012)Analysis of Emotion and Engagement in a STEM Alternate Reality Game., , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 657-660. Springer, (2013)Cosmopolis: A Massively Multiplayer Online Game for Social and Behavioral Research., , , , , , and . J. Artificial Societies and Social Simulation, (2013)Agent Adaptation across Non-ideal Markets and Societies., , , , and . AMEC/TADA, volume 136 of Lecture Notes in Business Information Processing, page 90-103. Springer, (2012)Learning and Transferring Action Schemas., , , and . IJCAI, page 720-725. (2007)A multiagent system for simulating pedestrian-vehicle interaction., , and . SMC, page 359-364. IEEE, (2014)