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Ubiquitous animation: an element-based concept to make 3D animations commonplace.

, , and . SIGGRAPH Visual Proceedings, page 210. ACM, (1997)

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Managing large progressive meshes., , , and . Computers & Graphics, 28 (5): 691-701 (2004)Fast scalar- & vectorfield visualization using a new progressive grid class., , , and . SimVis, page 89-102. SCS Publishing House e.V., (2003)CASUS - An Object-oriented Three-dimensional Animation System for Event-oriented Simulators., and . CA, page 144-150. IEEE Computer Society, (1997)Ubiquitous animation: an element-based concept to make 3D animations commonplace., , and . SIGGRAPH Visual Proceedings, page 210. ACM, (1997)Performing 3D Scene and Animation Authoring Tasks Efficiently: An Innovative Approach., , , and . Computer Graphics International, page 242-244. IEEE Computer Society, (1998)Interactive Animation of Cloth Including Self Collision Detection., , and . WSCG, (2003)Parallel Real-Time Fluid Simulation and Animation with Fractal Optical Refinements., , and . ESM, page 224-228. SCS Europe, (2002)Experience form the future - using object-orientation concepts for 3D visualization and validation of industrial scenarios., and . ACM Comput. Surv., 32 (1es): 38 (2000)Scaling VR in VRML: Integrating Different VR Methodologies in a VRML Browsing System., , , , and . Computer Graphics International, page 564-567. IEEE Computer Society, (1998)Elementbasierte, effiziente und schnelle Generierung von 3D Visualisierungen und 3D Animationen.. Darmstadt University of Technology, Germany, (2000)