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HyVVE - A Voronoi based Hybrid Architecture for Massively Multiplayer On-line Games., , and . DCNET/ICE-B/OPTICS, page 15-23. SciTePress, (2013)AOI-cast by compass routing in Delaunay based DVE overlays., , , and . HPCS, page 135-142. IEEE, (2011)AOI-cast in distributed virtual environments: an approach based on delay tolerant reverse compass routing., , , and . Concurrency and Computation: Practice and Experience, 27 (9): 2329-2350 (2015)Managing Virtual Entities in MMOGs: A Voronoi-Based Approach., , and . ICETE (Selected Papers), volume 456 of Communications in Computer and Information Science, page 58-73. Springer, (2013)AOI cast by tolerance based compass routing in Distributed Virtual Environments., , , and . NETGAMES, page 1-2. IEEE, (2009)DiVES: A Distributed Support for Networked Virtual Environments., , and . AINA (1), page 107-112. IEEE Computer Society, (2006)Voronoi models for distributed virtual environments., and . CoNEXT, page 43. ACM, (2008)Hierarchical p2p overlays for DVE: An Additively Weighted Voronoi based approach., , and . ICUMT, page 1-8. IEEE, (2009)State management in Distributed Virtual Environments: A Voronoi base approach., and . ICUMT, page 881-887. IEEE, (2010)JaDE: A JXTA support for distributed virtual environments., and . ISCC, page 1109-1114. IEEE Computer Society, (2008)