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Human-Centric Indoor Scene Synthesis Using Stochastic Grammar.

, , , , and . CVPR, page 5899-5908. IEEE Computer Society, (2018)

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Understanding tools: Task-oriented object modeling, learning and recognition., , and . CVPR, page 2855-2864. IEEE Computer Society, (2015)3D chromosome rendering from Hi-C data using virtual reality., , , , , and . Visualization and Data Analysis, volume 9397 of SPIE Proceedings, page 93970Q. SPIE, (2015)On M/M/1 Queues With a Smart Machine., , , and . Queueing Syst., (1997)The Martian: Examining Human Physical Judgments across Virtual Gravity Fields., , , , , and . IEEE Trans. Vis. Comput. Graph., 23 (4): 1399-1408 (2017)An Optimal Enhanced Kalman Filter for a ZUPT-Aided Pedestrian Positioning Coupling Model., , , , , , and . Sensors, 18 (5): 1404 (2018)Human Causal Transfer: Challenges for Deep Reinforcement Learning., , , , , , and . CogSci, cognitivesciencesociety.org, (2018)Evaluating physical quantities and learning human utilities from RGBD videos., , , , and . SIGGRAPH ASIA Virtual Reality meets Physical Reality, page 6:1-6:2. ACM, (2016)A virtual reality platform for dynamic human-scene interaction., , , , , and . SIGGRAPH ASIA Virtual Reality meets Physical Reality, page 11:1-11:4. ACM, (2016)Theory-based Causal Transfer: Integrating Instance-level Induction and Abstract-level Structure Learning., , , , , and . CoRR, (2019)Learning Perceptual Inference by Contrasting., , , , , and . NeurIPS, page 1073-1085. (2019)