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Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children.

, and . ArtsIT/DLI, volume 196 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 137-144. Springer, (2016)

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Pairing craft-making with Mandarin eBooks: An investigation into the use of craft for language learning by preschoolers., , and . EAI Endorsed Trans. Creative Technologies, 4 (12): e6 (2017)Augmented Reality Meets Tangibility: A New Approach for Early Childhood Education., , and . EAI Endorsed Trans. Creative Technologies, 4 (11): e2 (2017)Synaesthetic-Translation Tool: Synaesthesia as an Interactive Material for Ideation., , , , and . CHI Extended Abstracts, ACM, (2019)Pairing Craft-Making with Mandarin eBooks: An Investigation into the Potential Use of Craft for Language Learning by Preschoolers., , and . ArtsIT/DLI, volume 196 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 97-104. Springer, (2016)Virtual-spine: The collaboration between pervasive environment based simulator, game engine (mixed-reality) and pervasive messaging., and . PervasiveHealth, page 45-48. IEEE, (2013)Communicating the Effect of Human Behaviour on the Great Barrier Reef via Mixed Reality Visualisation., , , , , , and . BDVA, page 1-6. IEEE, (2016)Sandtime: A Tangible Interaction Featured Gaming Installation to Encourage Social Interaction Among Children., and . ArtsIT/DLI, volume 196 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 137-144. Springer, (2016)Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection., and . EAI Endorsed Trans. Creative Technologies, 4 (10): e4 (2017)Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers' Product Demonstration., , , , and . ArtsIT/DLI, volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 116-126. Springer, (2017)In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer., , and . ArtsIT/DLI, volume 229 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 105-115. Springer, (2017)