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Efficient rendering of animated characters through optimized per-joint impostors.

, , , and . Journal of Visualization and Computer Animation, 23 (1): 33-47 (2012)

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CAVAST: The Crows Animation, Visualization, and Simulation Testbed., and . CEIG, page 1-10. Eurographics Association, (2014)Efficient rendering of animated characters through optimized per-joint impostors., , , and . Journal of Visualization and Computer Animation, 23 (1): 33-47 (2012)Multi-domain real-time planning in dynamic environments., , , , , and . Symposium on Computer Animation, page 115-124. ACM, (2013)A Flexible Approach for Output-Sensitive Rendering of Animated Characters., , , and . Comput. Graph. Forum, 30 (8): 2328-2340 (2011)A Survey of Real-Time Crowd Rendering., , and . Comput. Graph. Forum, 35 (8): 32-50 (2016)Footstep parameterized motion blending using barycentric coordinates., , , and . Computers & Graphics, (2015)A Framework for Rendering, Simulation and Animation of Crowds., , and . CEIG, page 1-10. Eurographics Association, (2009)Exploiting the Potential of Image Based Crowd Rendering., , , and . Eurographics (Posters), page 1-2. Eurographics Association, (2015)Virtually Being Lenin Enhances Presence and Engagement in a Scene From the Russian Revolution., , , , , , and . Front. Robotics and AI, (2018)