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Enveloping users and computers in a collaborative 3D augmented reality., , , , and . IWAR, page 35-44. IEEE Computer Society, (1999)Outdoor mobile localization from panoramic imagery., and . ISMAR, page 247-248. IEEE Computer Society, (2011)Examining the equivalence of simulated and real AR on a visual following and identification task., , , and . VR, page 77-78. IEEE Computer Society, (2012)A Visual Interface for Social Information Filtering., , , , and . CSE (4), page 74-81. IEEE Computer Society, (2009)A Cost-Effective Usability Evaluation Progression for Novel Interactive Systems., , , , , , , and . HICSS, IEEE Computer Society, (2004)Efficient Computation of Absolute Pose for Gravity-Aware Augmented Reality., , , , and . ISMAR, page 19-24. IEEE Computer Society, (2015)Evaluating wide-field-of-view augmented reality with mixed reality simulation., , , and . VR, page 93-102. IEEE Computer Society, (2016)Immersive full-surround multi-user system design., , , , , , , and . Computers & Graphics, (2014)Bridging the Gaps: Hybrid Tracking for Adaptive Mobile Augmented Reality., , and . Applied Artificial Intelligence, 18 (6): 477-500 (2004)Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment., , , and . Front. ICT, (2017)