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The New Snapshot Narrators: Changing Your Visions and Perspectives!, , , , and . Interacting with Computers, 30 (4): 293-314 (2018)A Cross-Cultural Study on the Value Structure of Mobile Internet Usage: Comparison Between Korea and Japan., , , and . J. Electron. Commerce Res., 3 (4): 227-239 (2002)Toward the Construction of Fun Computer Games: Differences in the views of developers and players., , and . Personal and Ubiquitous Computing, 3 (3): 92-104 (1999)An Empirical Study on the Breadth and Depth Tradeoffs in Very Small Screens: Focusing on Mobile Internet Phones., and . AMCIS, page 268. Association for Information Systems, (2003)Information Quality for Mobile Internet Services: A Theoretical Model with Empirical Validation., and . ICIS, page 43-54. Association for Information Systems, (2001)An Application Framework for Loosely Coupled Networked Cyber-Physical Systems., , , and . EUC, page 144-153. IEEE Computer Society, (2010)Designing towards emotional usability in customer interfaces trustworthiness of cyber-banking system interfaces., and . Interacting with Computers, 10 (1): 1-29 (1998)Critical factors for the aesthetic fidelity of web pages: empirical studies with professional web designers and users., , and . Interacting with Computers, 16 (2): 351-376 (2004)Culturability in Mobile Data Services: A Qualitative Study of the Relationship Between Cultural Characteristics and User-Experience Attributes., , and . Int. J. Hum. Comput. Interaction, 20 (3): 171-203 (2006)Extending the DEVS-Scheme knowledge-based simulation environment for real-time event-based control., and . IEEE Trans. Robotics and Automation, 9 (3): 351-356 (1993)