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NLATool: an Application for Enhanced Deep Text Understanding., , , , , , , , and . COLING (Demos), page 118-122. Association for Computational Linguistics, (2018)Mobile In-Situ Pick-by-Vision: Order Picking Support using a Projector Helmet., , , and . PETRA, page 45. ACM, (2016)The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments., , , and . CHI, page 653. ACM, (2018)From Mobile to Wearable: Using Wearable Devices to Enrich Mobile Interaction., , , and . MobileHCI Adjunct, page 936-939. ACM, (2015)Understanding the ergonomic constraints in designing for touch surfaces., , , , and . MobileHCI, page 33:1-33:9. ACM, (2017)RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions., , , , , and . CHI, page 2447-2460. ACM, (2016)Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR, , , , , , and . 28th ACM Symposium on Virtual Reality Software and Technology, page 1-12. (2022)Complementary Interfaces for Visual Computing, , , , , , , and . it - Information Technology, (2022)Machine Learning with Tensorflow for Mobile and Ubiquitous Interaction, , and . Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, page 567-572. New York, NY, USA, ACM, (2017)How Drones Can Support Backcountry Activities, , , and . Proceedings of the 2017 natureCHI workshop, in conjunction with ACM mobileHCI'17, (2017)