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Der IGQ - Ein Messinstrument für die Wirksamkeit von Gamification.

, , and . Mensch & Computer Workshopband, page 359-365. De Gruyter Oldenbourg, (2015)

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Der IGQ - Ein Messinstrument für die Wirksamkeit von Gamification., , and . Mensch & Computer Workshopband, page 359-365. De Gruyter Oldenbourg, (2015)Hybreed: A software framework for developing context-aware hybrid recommender systems., , , and . User Model. User-Adapt. Interact., 24 (1-2): 121-174 (2014)Semi-automatic generation of recommendation processes and their GUIs., , , , , , and . IUI, page 85-94. ACM, (2013)Entwicklung semantischer Produktdatenmodelle durch Domänenexperten: Fehleranalyse und Werkzeugunterstützung., and . Mensch & Computer, page 225-234. De Gruyter Oldenbourg, (2014)A Framework and an Architecture for Context-Aware Group Recommendations., , , and . CRIWG, volume 6257 of Lecture Notes in Computer Science, page 121-128. Springer, (2010)Using profiled ontologies to leverage model driven user interface generation., and . EICS, page 254-259. ACM, (2015)Rule-enhanced task models for increased expressiveness and compactness., and . EICS, page 4-15. ACM, (2016)Hybride, kontext-sensitive Generierung von Produktempfehlungen / Hybrid, context-aware generation of product recommendations., and . i-com, 9 (2): 16-23 (2010)Kontextabhängige Empfehlung von Services zur intelligenten Navigationsunterstützung., , and . Mensch & Computer Workshopband, page 138-142. Logos Verlag, (2010)Wahrnehmung und Akzeptanz von systemgenerierten Produktempfehlungen., , , and . Mensch & Computer, page 83-92. Oldenbourg Verlag, (2010)