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Interactive buildup of animation sequences with captured motion data., and . Journal of Visualization and Computer Animation, 23 (3-4): 245-251 (2012)Group motion editing., , , and . ACM Trans. Graph., 27 (3): 80 (2008)A Physical 3D Trackball., , , , and . Pacific Conference on Computer Graphics and Applications, page 134-139. IEEE Computer Society, (2001)Movement Classes from Human Motion Data., , and . Trans. Edutainment, (2011)Points-based user interface for character posing., and . Journal of Visualization and Computer Animation, 27 (3-4): 213-220 (2016)Poster: Gesture-based control of avatars for social TV., , and . 3DUI, page 151-152. IEEE Computer Society, (2013)Visualizing the search process of particle swarm optimization., , and . GECCO, page 49-56. ACM, (2009)Precomputing avatar behavior from human motion data., and . Graphical Models, 68 (2): 158-174 (2006)Finding Syntactic Structures from Human Motion Data., , and . Comput. Graph. Forum, 30 (8): 2183-2193 (2011)Optimal close-up views for precise 3D manipulation., , , and . Journal of Visualization and Computer Animation, (2019)