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Assessing the Core Elements of the Gaming Experience.

, , and . Evaluating User Experience in Games, Springer, (2010)

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A taxonomy of number entry error., , and . BCS HCI, page 187-196. ACM, (2011)How to manage your inbox: is a once a day strategy best?, , , and . BCS HCI, page 20. British Computer Society, (2013)Out of Work, Out of Mind?: Smartphone Use and Work-Life Boundaries., , and . IJMHCI, 7 (3): 67-77 (2015)Switch on to games: Can digital games aid post-work recovery?, and . Int. J. Hum.-Comput. Stud., 72 (8-9): 654-662 (2014)Evaluating the Information Behaviour methods: Formative evaluations of two methods for assessing the functionality and usability of electronic information resources., , , , and . Int. J. Hum.-Comput. Stud., 69 (7-8): 455-482 (2011)This is what i'm doing and why: reflections on a think-aloud study of dl users' information behaviour., , and . JCDL, page 349-352. ACM, (2010)Working with the television on: an investigation into media multitasking., , , , and . CHI Extended Abstracts, page 1807-1812. ACM, (2014)Beyond Self-Tracking and Reminders: Designing Smartphone Apps That Support Habit Formation., , and . CHI, page 2653-2662. ACM, (2015)How does knowing what you are looking for change visual search behavior?, , , and . CHI, page 3895-3898. ACM, (2014)Now Check Your Input: Brief Task Lockouts Encourage Checking, Longer Lockouts Encourage Task Switching., , , and . CHI, page 3311-3323. ACM, (2016)