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Unconscious persuasion needs goal-striving: the effect of goal activation on the persuasive power of subliminal feedback.

, , and . PERSUASIVE, page 4:1-4:6. ACM, (2011)

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Ambiguous Agents: The Influence of Consistency of an Artificial Agent's Social Cues on Emotion Recognition, Recall, and Persuasiveness., , and . Int. J. Hum. Comput. Interaction, 32 (9): 734-744 (2016)Perceived Human-Likeness of Social Robots: Testing the Rasch Model as a Method for Measuring Anthropomorphism., , , and . I. J. Social Robotics, 11 (3): 477-494 (2019)Comfortable Passing Distances for Robots., , and . ICSR, volume 11357 of Lecture Notes in Computer Science, page 431-440. Springer, (2018)Dynamic Perceptions of Human-Likeness While Interacting With a Social Robot., and . HRI (Companion), page 273-274. ACM, (2017)I Didn't Know That Virtual Agent Was Angry at Me: Investigating Effects of Gaze Direction on Emotion Recognition and Evaluation., , and . PERSUASIVE, volume 7822 of Lecture Notes in Computer Science, page 192-197. Springer, (2013)Unconscious persuasion needs goal-striving: the effect of goal activation on the persuasive power of subliminal feedback., , and . PERSUASIVE, page 4:1-4:6. ACM, (2011)Gesture Cues in Navigational Robots - Investigating the Effects of Honesty on People's Perceptions and Performance in a Navigational Game., and . ICSR, volume 11876 of Lecture Notes in Computer Science, page 378-387. Springer, (2019)Introducing a rasch-type anthropomorphism scale., , , , and . HRI, page 280-281. ACM, (2014)Towards the Simplicity of Complex Interfaces: Applying Ephemeral Adaptation to Enhance User Performance and Satisfaction., , and . Symbiotic, volume 10727 of Lecture Notes in Computer Science, page 86-97. Springer, (2017)The Ultimatum Game as Measurement Tool for Anthropomorphism in Human-Robot Interaction., , , and . ICSR, volume 8239 of Lecture Notes in Computer Science, page 209-217. Springer, (2013)