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Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-time., , and . VRCAI, page 189-192. ACM, (2014)Fast parallel construction of stack-less complete LBVH trees with efficient bit-trail traversal for ray tracing., , , and . VRCAI, page 151-158. ACM, (2014)GeDA-3D a Middleware Useful to Handle the Evolution in Behavioral Animation-Based Virtual Worlds with a Multi-agent Architecture., , and . IICS, volume 3473 of Lecture Notes in Computer Science, page 168-177. Springer, (2004)A Platform to Design and Run Dynamic Virtual Environments., , and . CW, page 78-85. IEEE Computer Society, (2004)Using a Declarative Language to Describe the Interactions in Virtual Scenes., , and . ICPADS (2), page 224-229. IEEE Computer Society, (2005)Complete Quadtree Based Construction of Bounding Volume Hierarchies for Ray Tracing., , and . SIGRAD, volume 120 of Linköping Electronic Conference Proceedings, page 120:004. Linköping University Electronic Press, (2015)Autonomous Agents and Anticipative Systems., and . WORDS, page 371-377. IEEE Computer Society, (2005)Specification of distributed systems using multi-Level Petri nets., , , and . SMC, page 604-609. IEEE, (2003)A Model of Culture for Cognitive Agents., , and . Int. J. Art Cult. Des. Technol., 2 (2): 1-13 (2012)A MAS supporting intercultural knowledge management., , and . CSCWD, page 850-853. IEEE, (2011)