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Serious Games for Personal and Social Learning & Ethics: Status and Trends., , , , , , and . VS-GAMES, volume 15 of Procedia Computer Science, page 53-65. Elsevier, (2012)Integrating social power into the decision-making of cognitive agents., , and . Artif. Intell., (2016)Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games., , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 353-356. ACM, (2009)Disaster Prevention Social Awareness: The Stop Disasters! Case Study., , and . VS-GAMES, page 1-8. IEEE, (2014)Game elements improve performance in a working memory training task., , , , , , and . Int. J. Serious Games, (2015)Towards Social Power Intelligent Agents., , and . AAMAS, page 1857-1858. ACM, (2015)A Game Prototype with Emotional Contagion., , , , and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 315-316. Springer, (2011)Bases of social power for agents., , and . AAMAS, page 1289-1290. IFAAMAS, (2013)Free Your Brain a Working Memory Training Game., , , , , and . GALA, volume 9221 of Lecture Notes in Computer Science, page 132-141. Springer, (2014)Social Theatre: Showcasing Social Power Aware Agents., , and . AAMAS, page 1951-1952. ACM, (2015)