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A cube to learn: a tangible user interface for the design of a learning appliance.

, , , and . Personal and Ubiquitous Computing, 10 (2-3): 153-158 (2006)

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Designing hybrid interactions through an understanding of the affordances of physical and digital technologies.. Ludwig Maximilians University Munich, (2007)Designing hybrid interaction through an understanding of the affordances of physical and digital technologies.. Creativity & Cognition, page 301. ACM, (2007)Information visualization and interaction techniques for collaboration across multiple displays., , , , , , and . CHI Extended Abstracts, page 1643-1646. ACM, (2006)Mobile HCI 2004: Experience and Reflection., and . IEEE Pervasive Computing, 4 (1): 88-91 (2005)A cube to learn: a tangible user interface for the design of a learning appliance., , , and . Personal and Ubiquitous Computing, 10 (2-3): 153-158 (2006)The EnLighTable: Design of Affordances to Support Collaborative Creativity., , and . Smart Graphics, volume 4073 of Lecture Notes in Computer Science, page 206-217. Springer, (2006)A Novel Conceptual Model for Accessing Distributed Data and Applications, as well as Devices., and . GI Jahrestagung (1), volume P-133 of LNI, page 291-292. GI, (2008)Tailored audio augmented environments for museums., and . IUI, page 334-336. ACM, (2004)Learning from Emerging and Mature Markets to Design Mobile P2P Payment Experiences., and . HCI (21), volume 9751 of Lecture Notes in Computer Science, page 238-247. Springer, (2016)Kitchen stories: sharing recipes with the Living Cookbook., , and . Personal and Ubiquitous Computing, 11 (5): 409-414 (2007)