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Integrating Biosignals into Information Systems: A NeuroIS Tool for Improving Emotion Regulation.

, , , , and . J. of Management Information Systems, 30 (3): 247-278 (2014)

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An affective serious game for collaboration between humans and robots., , and . Entertain. Comput., (2019)Arousal Measurement Reflected in the Pupil Diameter for a Decision-Making Performance in Serious Games.. ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 287-298. Springer, (2019)Evaluating Classifiers for Emotion Recognition Using EEG., , , , and . HCI (24), volume 8027 of Lecture Notes in Computer Science, page 492-501. Springer, (2013)What could the baseline measurements predict about decision-making performance in serious games set in the financial context.. VS-GAMES, page 1-4. IEEE, (2019)The effect of cognitive load on physiological arousal in a decision-making serious game., , and . VS-GAMES, page 153-156. IEEE Computer Society, (2017)A Serious Game using Physiological Interfaces for Emotion regulation Training in the Context of Financial Decision-Making., , , and . ECIS, page 207. (2012)Assessing emotional responses induced in virtual reality using a consumer EEG headset: A preliminary report., , , and . MIPRO, page 1006-1010. IEEE, (2018)Physiological Affect and Performance in a Collaborative Serious Game Between Humans and an Autonomous Robot., , and . ICEC, volume 11112 of Lecture Notes in Computer Science, page 127-138. Springer, (2018)Integrating Biosignals into Information Systems: A NeuroIS Tool for Improving Emotion Regulation., , , , and . J. of Management Information Systems, 30 (3): 247-278 (2014)Psychophysiological Interaction and Empathic Cognition for Human-Robot Cooperative Work (PsyIntEC)., , , , , , and . Technology Transfer Experiments from the ECHORD Project, volume 94 of Springer Tracts in Advanced Robotics, Springer, (2014)