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Light Field Rendering for Games., , and . TPCG, page 27-33. Eurographics Association, (2008)Cooperative bin-picking with Time-of-Flight camera and impedance controlled DLR lightweight robot III., , , , , and . IROS, page 4862-4867. IEEE, (2010)Online improvement of time-of-flight camera accuracy by automatic integration time adaption., , and . ISSPIT, page 613-618. IEEE, (2015)Defocus deblurring and superresolution for time-of-flight depth cameras., , , , , , and . CVPR, page 2376-2384. IEEE Computer Society, (2015)GPu-based framework for interactive visualization of SAR data., , , and . IGARSS, page 4076-4079. IEEE, (2007)Abstracting Data and Image Processing Systems using a Component-based Domain Specific Language., , and . MODELSWARD, page 292-300. SciTePress, (2016)GPU-based Dynamic Flow Visualization for Climate Research Applications., , , , and . SimVis, page 371-384. SCS Publishing House e.V., (2007)Time-Adaptive Lines for the Interactive Visualization of Unsteady Flow Data Sets., , and . Comput. Graph. Forum, 28 (8): 2165-2175 (2009)GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction., , , and . Comput. Graph. Forum, 27 (8): 2081-2095 (2008)Constrained Up-Scaling for Direct and Global Image Components., , and . Journal of WSCG, 21 (1): 69-78 (2013)