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Physically Based Deformable Models in Computer Graphics., , , , and . Comput. Graph. Forum, 25 (4): 809-836 (2006)Point based animation of elastic, plastic and melting objects., , , , , and . Symposium on Computer Animation, page 141-151. The Eurographics Association, (2004)Laplacian mesh optimization., , , and . GRAPHITE, page 381-389. ACM, (2006)Evaluation of a Recommender System for Assisting Novice Game Designers., , , , , and . AIIDE, page 167-173. AAAI Press, (2019)GridMesh: Fast and high quality 2D Mesh generation for interactive 3D shape modeling., , , and . Shape Modeling International, page 155-162. IEEE Computer Society, (2009)Exploring Game Space Using Survival Analysis., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Pixelated image abstraction with integrated user constraints., , , , , and . Computers & Graphics, 37 (5): 333-347 (2013)FiberMesh: designing freeform surfaces with 3D curves., , , and . ACM Trans. Graph., 26 (3): 41 (2007)Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis., and . Computer Graphics International, page 582-585. IEEE Computer Society, (2004)Sketching contours., , and . Computers & Graphics, 32 (5): 486-499 (2008)