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Shader-based tessellation to save memory bandwidth in a mobile multimedia processor.

, , , and . Computers & Graphics, 33 (5): 625-637 (2009)

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A 186-Mvertices/s 161-mW Floating-Point Vertex Processor With Optimized Datapath and Vertex Caches., , , , and . IEEE Trans. VLSI Syst., 17 (10): 1369-1382 (2009)Shader-based tessellation to save memory bandwidth in a mobile multimedia processor., , , and . Computers & Graphics, 33 (5): 625-637 (2009)Solutions for Real Chip Implementation Issues of NoC and Their Application to Memory-Centric NoC., , , , and . NOCS, page 30-39. IEEE Computer Society, (2007)Tessellation-enabled shader for a bandwidth-limited 3D graphics engine., , , and . CICC, page 367-370. IEEE, (2008)A 186Mvertices/s 161mW Floating-Point Vertex Processor for Mobile Graphics Systems., , , and . CICC, page 579-582. IEEE, (2007)The Modeling Scheme of RFID Tags for Processing Regional Queries., and . J. Inform. and Commun. Convergence Engineering, 6 (1): 110-116 (2008)2D/3D freeview video generation for 3DTV system., , , and . Sig. Proc.: Image Comm., 24 (1-2): 31-48 (2009)Depth adjustment for stereoscopic images and subjective preference evaluation., , and . J. Electronic Imaging, 20 (3): 033011 (2011)Collaborative Translational Metric Learning., , , and . ICDM, page 367-376. IEEE Computer Society, (2018)Fast and Accurate Machine Learning-based Malware Detection via RC4 Ciphertext Analysis*., , , , , and . ICNC, page 159-163. IEEE, (2019)