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Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays.

, , , and . IEEE Trans. Vis. Comput. Graph., 22 (11): 2368-2376 (2016)

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Extended Depth-of-Field Projector by Fast Focal Sweep Projection., , and . IEEE Trans. Vis. Comput. Graph., 21 (4): 462-470 (2015)3D high dynamic range display system., , and . ISMAR, page 235-236. IEEE Computer Society, (2011)Artifact Reduction in Radiometric Compensation of Projector-Camera Systems for Steep Reflectance Variations., , and . IEEE Trans. Circuits Syst. Video Techn., 24 (9): 1631-1638 (2014)Tutorial 2: Computational Imaging and Projection., , , and . ISMAR, page xxxi. IEEE Computer Society, (2015)Limpid Desk: Transparentizing Documents on Real Desk in Projection-Based Mixed Reality., , , and . VR, page 319. IEEE Computer Society, (2006)Robust, Error-Tolerant Photometric Projector Compensation., and . IEEE Trans. Image Processing, 24 (12): 5086-5099 (2015)Shadowless Projector: Suppressing Shadows in Projection Mapping with Micro Mirror Array Plate., , , and . VR, page 1309-1310. IEEE, (2019)Snail light projector: interaction with virtual projection light in hyper-slow propagation speed., , and . Advances in Computer Entertainment Technology, page 114-115. ACM, (2010)Stabilizing Graphically Extended Hand for Hand Tremors., , , and . IEEE Access, (2018)IlluminatedFocus: Vision Augmentation using Spatial Defocusing., , and . SIGGRAPH ASIA Emerging Technologies, page 21-22. ACM, (2019)