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Around the world in 8 workshops: investigating anticipated player experiences of children.

, , and . CHI PLAY, page 207-216. ACM, (2014)

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Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small Humans., and . IDC, page 753-756. ACM, (2017)Gastronomy Meets Ludology: Towards a Definition of What it Means to Play with Your (Digital) Food., , and . CHI PLAY (Companion), page 155-168. ACM, (2018)Reading in the wild: sociable literacy in practice., , and . IDC, page 97-104. ACM, (2006)Encapsulating streams of consciousness into the international children's digital library.. IDC, page 163-164. ACM, (2004)Around the world in 8 workshops: investigating anticipated player experiences of children., , and . CHI PLAY, page 207-216. ACM, (2014)Starting an intergenerational technology design team: a case study., , , , , , , , and . IDC, page 51-58. ACM, (2003)HCI for Peace: Promoting Peace and Preventing War through Computing Technology., , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 689-690. Springer, (2011)Hospital Hero: A Game for Reducing Stress and Anxiety of Hospitalized Children in Emergency Room., , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 638-641. Springer, (2013)Reading alone together: creating sociable digital library books., and . IDC, page 88-94. ACM, (2005)Conflict & HCI: Preventing, De-Escalating and Recovering., , , , , and . CHI Extended Abstracts, page 1127-1130. ACM, (2016)