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Romeo2 Project: Humanoid Robot Assistant and Companion for Everyday Life: I. Situation Assessment for Social Intelligence.

, , , , , , , , , , , , , , and . AIC, volume 1315 of CEUR Workshop Proceedings, page 140-147. CEUR-WS.org, (2014)

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From Objective to Subjective Difficulty Evaluation in Video Games., , , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 107-127. Springer, (2017)Generic Spine Model with Simple Physics for Life-Like Quadrupeds and Reptiles., , , , and . VRIPHYS, page 97-106. Eurographics Association, (2012)Enjeux et problématiques de conception d'un jeu sérieux pour la prise de décision., , , and . Ingénierie des Systèmes d'Information, 20 (1): 107-131 (2015)How to collect data to simulate the dynamic of trains-passengers' interaction., , , , and . CogSci, cognitivesciencesociety.org, (2018)Dialogs Taking into Account Experience, Emotions and Personality., , , , , , , , and . ICEC, volume 4740 of Lecture Notes in Computer Science, page 356-362. Springer, (2007)Determining the Important Subjective Criteria in the Perception of Human-Like Robot Movements Using Virtual Reality., , , , , , and . I. J. Humanoid Robotics, 13 (2): 1550033:1-1550033:30 (2016)Towards Digital Creatures in Real-Time 3D Games., and . Virtual Worlds, volume 1834 of Lecture Notes in Computer Science, page 44-53. Springer, (2000)Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums., , , , and . Trans. Edutainment, (2011)Procedural locomotion of multilegged characters in dynamic environments., , , , and . Journal of Visualization and Computer Animation, 24 (1): 3-15 (2013)Romeo2 Project: Humanoid Robot Assistant and Companion for Everyday Life: I. Situation Assessment for Social Intelligence., , , , , , , , , and 5 other author(s). AIC, volume 1315 of CEUR Workshop Proceedings, page 140-147. CEUR-WS.org, (2014)