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'Knock Once for Yes' - Knocking as feedback in the location-based game passing on.. FDG, Society for the Advancement of the Science of Digital Games, (2014)GIFT: Hybrid Museum Experiences through Gifting and Play., , , , , , , , , and 2 other author(s). CIRA@EuroMed, volume 2235 of CEUR Workshop Proceedings, page 31-40. CEUR-WS.org, (2018)Designing for Outdoor Play., , , , and . CHI Extended Abstracts, ACM, (2019)the Quest: An Escape Room Inspired Interactive Museum Exhibition., , , , and . CHI PLAY (Companion), page 81-86. ACM, (2019)Designing for Transformative Play., , and . ACM Trans. Comput. Hum. Interact., 24 (3): 18:1-18:28 (2017)Codename Heroes - Designing for experience in public places in a long term pervasive game., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Larping (Live Action Role Playing) as an Embodied Design Research Method., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 389-392. ACM, (2019)"We are two strong women" - Designing Empowerment in a Pervasive Game., and . DiGRA Conference, Digital Games Research Association, (2013)Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations., , , , and . CHI, page 156. ACM, (2018)DigiFys: the interactive play landscape., , , , , , and . Advances in Computer Entertainment, page 46:1-46:4. ACM, (2015)